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The concept of the simulation game in university teaching includes the transfer of theory into practice through simulative learning elements and promotes application-oriented learning. In addition, another didactic focus is self-directed learning in a cooperative learning setting through joint decision-making processes and creative development of solutions. In this article, with reference to the theories mentioned, a practical example of a simulation game of a University of Education within the study program educational science on the topics of marketing and management in educational institutions is explained.

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