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Based on student course evaluations, this paper examines the use of simulations from an educational management perspective (meso level). By evaluating qualitative and quantitative data from 70 business simulation courses from the past ten years, we analyse students’ perceptions of four options for integrating simulations into the curriculum. The results show that students have positive impressions of simulation games, regardless of the integration option chosen. For the design of university programmes, it follows that even minor adjustments that take the needs of the specific target group into account can promote and thereby support the relevant learning objective.

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